Feb 19, 2010 Endless Ocean: Blue World Review This underwater adventure is beautiful, enchanting, and a big improvement over the original. By Nathan Meunier on February 18, 2010 at 5:22PM PST. We provide complete list of Wii ISO for you to download and play in your console. The format of the games provided here are either in ISO or WBFS format, both which will work perfectly with your WII as long as you have the correct loader installed!
Endless Ocean (known as Forever Blue in Japan) is a video game for the Wii.[3] It is published by Nintendo and was developed by Arika. It was released on August 2, 2007, in Japan, November 9, 2007, in Europe and January 21, 2008 in North America after it had been planned for an October 2007 release.
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A sequel entitled Endless Ocean 2: Adventures of the Deep was released in Japan on September 17, 2009, Europe on February 5, 2010 and North America on February 22, 2010 with the title Endless Ocean 2: Blue World.[4][5]
Plot[edit]
Endless Ocean places the player in the role of a scuba diver exploring the Manaurai sea[Note 1] in search of sea life and sunken treasure[6] under the guidance of an assistant named Katherine Sunday.[7] In the sea, they will encounter a number of marine species ranging from smaller fish and penguins to massive whale sharks, manta rays and sperm whales. The range of marine wildlife in the game is extensive and includes many common and rare species. The player will also encounter dolphins and other cetaceans that can be trained to perform certain behaviours and become companions on dives. Species such as sharks are also present; however, they pose no threat to the player. The player also has access to a large aquarium that they can populate with species they have identified. The sea's various locations provide a means for the player to experience general diving, cave diving, deep-watertrench exploration, wreck diving, and other activities that might not otherwise be possible in a single real-world setting.
Late in the game, Katherine tells the player about how her father tried to look for a unique whale called the White Mother and never came back. The player and Katherine set out to find the White Mother, which entails seeking out the four types of whales present in the game (humpback whale, North Atlantic right whale, sperm whale, and blue whale) and placing motion sensors on different points of the map. Eventually one of the sensors is set off, and the player witnesses the White Mother, a large albino blue whale, as Katherine remembers her father.
Music[edit]
Early Forever Blue screenshot montage
The song 'Prayer' composed by Secret Garden and performed by Hayley Westenra is featured in the trailers for Endless Ocean and in the game itself. Westenra also contributes several other songs including her rendition of the Maori folk song 'Pokarekare Ana'.[8] Players are also able to transfer their own MP3 music files to an SD card and listen to them while playing, providing a customizable soundtrack for the game.[9] This is the second game on the Wii to provide such a feature, the first being Excite Truck.
Soundtrack[edit]
Reception[edit]
Windows vista business oem act. The game received 'average' reviews according to the review aggregation website Metacritic.[10] In Japan, Famitsu gave it a score of 10/10, 8/10, 9/10, and 8/10 for a total of 35 out of 40, praising the open-ended exploration aspect of the game, the scale of the play area and its soundtrack.[14][23]
Endless Ocean had sold at least 50,000 copies in Japan.[24]
Technical issues[edit]
On August 10, 2007, Nintendo issued a product recall in Japan after a major bug was found in copies of the game that has released eight days before.[25] Nintendo re-released the game in Japan with the bug removed. The bug caused the screen to go blank and caused the console to freeze when the player put one or more bowmouth guitarfish into the aquarium. The exploration mode is not affected by this bug.
Sequel[edit]
A sequel entitled Endless Ocean 2: Adventures of the Deep was released in Japan on September 17, 2009, and in Europe on February 5, 2010. The same sequel is called Endless Ocean: Blue World, which was released in North America on February 22, 2010.[4][5]
See also[edit]Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Endless_Ocean&oldid=916635593'
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11-28-2017, 08:32 AM (This post was last modified: 05-29-2019, 05:04 AM by Matrix2525.)
_____________________________________________________________________ Information (Updated May 28, 2019) With my recent foray back into texture work, and starting a couple other projects, I knew I wanted to revisit this project as well, converting the pack into a resource pack for the most recent versions of Dolphin, as well as releasing a substantial update. So, here we are, Endless Ocean Blue World HD Project v2.0, with almost three thousand reworked and upscaled textures. This update is mostly an AI upscaling pass on most of the environment, wildlife, and character textures in the game, using a combination of Topaz Gigapixel, ESRGAN, and some personal touches. To be fair, many of the original textures in the game look pretty good, and therefore results vary greatly from textures looking just a little sharper, to other textures looking much better than the originals. The largest difference can be seen in the various wildlife textures, as some creatures have pretty low resolution source images. Overall, I'm pleased with the results, and this a good intermediary step before possibly doing some more retextures 'by hand' for wildlife, etc. The texture pack now includes 'most' textures in the game. I'm using my own save file and have not unlocked and seen everything, so there are various textures missing, including some random moon phases, certain unlockable diving gear, and currently the largest omission, all of the Cavern of the Gods environment textures. Also, the game uses a lot of decently large textures (especially compared to my recent Gamecube projects), so the texture pack is quite large, now, at a whopping 3.81 GB.. sorry about that, heh. Enjoy! Previous Updates:
June 08, 2018 _______________________________________________________________________After a bit over half a year, I found some time to return Blue World, having fun playing the game, and adding several new textures. At this point, the majority of the game's text and UI has been either redrawn or upscaled. I have also redrawn and upscaled some other choice textures, including the Nineball Island table area, which serves as a hub menu for the player, and is seen up-close. I've learned a lot retexturing this game and I think I've managed to improve my artistic abilities at least a little. Moving forward, if I release any future updates, I think I'll be focusing on character, marine life, and other diving gear textures next. Until then, enjoy the texture pack as it is now! Original Intro: I was recently reminded of this game when I another HD Texture Project for it from earlier in the year get bumped back to the top of the forums last month. It's unfortunate that the other project didn't seem to pan out, but I've had some free time recently and figured I would try my hand at reworking some of the game's textures. Spending time with the game again also reminded me of just how much fun it is. Scuba diving games are about as niche as they come, and I believe the developer, Arika, has probably made the most within the last two decades (starting with Everblue 1 and 2 on the PS2, and then Endless Ocean and EO: Blue World on the Wii). I happen to be a recreational diver, myself, and I think the Endless Ocean games do a pretty good job of capturing the overall atmosphere and wonder of diving, even with the hardware and budget limitations. It only seems fair to give the game a bit of a face-lift to maybe help it stay relevent a little longer. Therefore, I would like to present the Endless Ocean: Blue World HD Project to anyone interested in the game. The texture pack is pretty small, with only 194 textures reworked. Most of my efforts have gone into improving the game's UI. I have completely redrawn, and upscaled the majority of the UI. Past that, I have reworked some of the main game textures as well. I have retextured all of the standard diving fins, not including some special fins. I have also retextured a few key elements on the island that acts as your home base in the game, and four fish (out of hundreds..). My current stretch of free time is ending, and as such, I don't know if I will have more time to work on it and post updates. Therefore, this texture pack is provided 'as is'. If any other members of the community would ever like to incorporate elements of this project into their own, I give my permission, provided I am credited for any of my work used. Enjoy! Screenshots View the full album [color=#3399ff]Here[/color]
Before / After _______________________________________________________________________ Endless Ocean: Blue World HD Project Downloads Important: This texture pack requires a [color=#3399ff]Development Version[/color] of Dolphin to work correctly. Version 2.0 (05/28/2019) Resource Pack Link:Download *NOTE: Texture pack is now a resource pack and requires a recent development version of Dolphin to work correctly. Installation instructions are below. Older Versions Link:[color=#3399ff]Folder[/color] _______________________________________________________________________ Changelog Version 2.0 (5/28/2019) - 2891 textures redrawn and upscaled - Most environment textures upscaled (excluding Cavern of the Gods) - Most effects upscaled and cleaned (water caustics, surface animations, waves, detritus, etc) ![]() - Most wildlife upscaled and redrawn Endless Ocean Blue World Wii Iso- Most diving gear redrawn and upscaled - inc: BCD vests, gloves, boots, tanks, fins, masks, special wetsuits (f), bathing suits (f) Endless Ocean Blue World Iso 2017- Most characters upscaled and redrawn- inc: Oceana, Jean-Eric, Hayako, GG, Nancy, FF, Mathilda, the dog - Various UI textures redrawn Previous Changelogs
Version 1.2.1 (06/09/2018) - Changed Orange Juice Carton Logos to something not potentially copywright infringing (just to be safe..) Version 1.2 (06/08/2018) - 285 Textures Redrawn and Upscaled - Added new Nineball Island Table area textures - Redrawn Radio, Table, and table clutter (map, water bottle, orange juice carton, glass, plate, sandwich, beer can) Version 1.1 (05/28/2018) - 282 Textures Redrawn and Upscaled - ~98% of the UI is complete (I think.. I keep finding more elements) - Fixed some texture seams - Fixed some font errors (cut off letters, spacing) - All Title Icons (Achievements) redrawn - Upscaled Aquarium exhibit icons - Upscaled new game player portraits - Upscaled some job client portraits - Complete title and post-game credits - new fish retextured (Luna Lionfish) Version 1.0 (11/27/2017) - Initial Release - 192 Textures Redrawn and Upscaled - ~95% of the UI is complete - All regular scuba fins retextured, minus special fins - a few select fish retextured (Yellow Tang, Emperor Angelfish, Bicolor Parrotfish, Humphead Wrasse) - a few select environment textures redone (Nineball Island Table Menu) _______________________________________________________________________ Installation 1. Copy the .zip archive into 'Username'DocumentsDolphin EmulatorResourcePacks' 2. In Dolphin, go to 'Tools -> Resource Pack Manager' 3. Highlight 'Endless Ocean Blue World HD Project' in the list and click 'Install' on the right hand side. 4. When the resource pack title turns green, click 'Okay' to exit the resource pack manager. 5. Enable custom textures in Dolphin by going to: Graphics Settings -> Advanced Tab -> Check Load Custom Textures 6. Start the game and enjoy! Alternatively, you can still use the resource pack with older versions of Dolphin: 1. Extract the archive to a convenient location 2. Copy the entire 'R4E' folder into 'Username'DocumentsDolphin EmulatorLoadTextures' 3. Enable custom textures in Dolphin Open Dolphin -> Graphics Settings -> Advanced Tab -> Check Load Custom Textures 4. Start the game and enjoy! _______________________________________________________________________ Fun Facts In my search to find high resolution assets to assist with retexturing via Google, I discovered Arika apparently had the same idea when creating some of the original textures for the game. I have so far come across three instances where I have found the original, higher resolution artwork that the game artists' 'apropriated' and edited and scaled for use in the game. This includes the world globe texture, which had much of the clouds erased, and the landmasses selected out, with a light blue gradient used to fill in the ocean; an air mail envelope on the table at nineball island that serves as a menu hub; and the texture for the game's bicolor parrotfish, taken from a reasonably high resolution photo. Endless Ocean Blue World Giant Isopod_______________________________________________________________________Endless Ocean Blue World Soundtrack
The Last Story HD GUI+ - Endless Ocean: Blue World HD Project - Sonic Adventure 2 Battle HD Project
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